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Work yourself into a lather that actually benefits your skin, your kitchen, and the environment.

Wouldn't it be great if the world of product packaging had zero impact on the environment and actually helped to make the planet a better and more beautiful place? Sound like a green dream? Well, thanks to the wonderful folks at Pangea Organics, this green dream is now a reality.

The packaging of their delectable line of bar soaps contains seeds of flowering Amaranth and the packaging for the facial soaps contain edible Genovese Sweet Basil. That's right, instead of tossing the soapbox in the trash, you plant it in a flower pot and let it grow! What's more, all of the packaging for Pangea Organics' soap products are manufactured with zero waste and are created from 100% post-consumer newsprint-without glues and dyes. This is one of the greatest Finds we've come across. Our dream here at Green Finds is that in the very near future this will be the standard for all packaging of consumer products. Thanks Pangea organics for leading the way!

Click HERE to go to Pangea's site pangeaorganics.com and enter the discount code "greenfinds" for 15% off your purchase.


Ike’s recommendation for eco-gadget junkies; I’m always on the look out for a hip new trick that is both functional and sustainable.  The good news is that I got my fix with a line of solar-powered bags made by Reware. 

Functional?  Yes!  These bags come in different designs (backpack, daypack, messenger bags) and colors for all body and personality types AND each one is equipped with thin-film solar panels of 52 micro-solar cells that will generate 7 watts of raw sun power to charge up any 12-volt electronic device- your cell-phone, PDA, ipod, digital camera, or GPS.  Can you spell F-R-E-E-D-O-M?  Sustainable? Yes! These bags are made from shredded plastic soda bottles. The material is flexible and feels good to the touch, as well as water-resistant and long lasting. Since I’m giving the nomadic lifestyle a good shot, living on a sailboat and an RV, using 12-volt power and 150 gallons of water a month, this line of bags is helping me take one more step off the grid. Now I can hike up to the top of “the Hook” (our beloved mountain in Nyack, NY) and enjoy the view of the Hudson River while I keep my Blackberry charging and the iPod tunes pumping. With an extra solar powered battery I can even keep my laptop going and pay my bills on line. So check out the Juice Bags at Rewarestore.com and start planning your next vacation off the grid and stay unplugged for days!!! Click here to check out Rewarestore.com.


Earth Tones is a great company that provides internet access, long distance telephone and wireless phone services and they deliver 100% of their profits to grassroots environmental organizations. Earthones rates are very competitive. For example, their wireless rates you can get 800 anytime minutes for $55. That’s not bad and plus your supporting a great cause. Make sure to sign up for their  monthly Green Alerts, they give you the opportunity to call Congress and other important decision-makers for free. Some of the environmental groups Earthtones supports are: The Green Life: For nearly 15 years The Green Life has supported individuals who choose to live green as a service to themselves, their communities and their environment; Campaign to Save the Environment: The Campaign operates over 60 citizen outreach field offices each summer, placing more than 4,000 college students in grassroots campaign jobs nationwide; ecopledge.com: Connecting thousands of green consumers on-line, ecopledge.com organizes the power of consumers and investors to encourage corporations to make changes in their damaging environmental policies. Check out http://www.earthtones.com


Ike Rodriguez is an entrepreneur and the founder of Find Outlet, a chain of chic boutiques. Now dedicated to going Green, he launched greenfinds.com.

 
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Interactive healing videos transcend gaming

by Cate Montana

Today, the term “healthy videogame” is almost self-contradictory. By far and away the majority of videogames, including console and handheld console games, PC games, online games, and wireless games have some sort of violent action theme or component to them. Since the early 1990s, the number of new ultra-violent games has been steadily on the rise – as have been the concomitant statistics on adolescent violent crime.

The flip side to this grim trend is a movement to improve the mental and physical health and well being of gamers through product use. Leading the vanguard is The Wild Divine Project in Eldorado Springs, Colorado, which produces positive transformational multi-media products as well as different genres of healing music through its recording label, Healing Rhythms. Its flagship product, The Journey to Wild Divine, is a sumptuous interactive videogame and biofeedback program designed to teach people how to reduce stress, deepen relaxation and develop their imaginal and creative abilities.

Last month, the company released a new product,Healing Rhythms, the first whole-body wellness program to bring together three of the most prominent leaders in the field of health and wellness – Deepak Chopra, M.D., Dean Ornish, M.D. and Andrew Weil, M.D. An exquisitely produced and interactive 15-step biofeedback training Program, Healing Rhythms gives individuals the tools to help build a happy mind and a healthy body.

“One of the most important tools you can incorporate into your daily life to affect not only the longevity of your life, but the quality of your life, is a deeper, slower breathing practice,” says - Dr. Andrew Weil. “The exercises in Healing Rhythms do just that.”

While the medical experts guide the meditation and breathing exercises, users can either watch the sumptuous screen imagery that accompanies each exercise, or switch the screen to monitor their bodies’ responses. A biofeedback unit attached to the fingers of one hand measures skin conductance and heart rate variability. The input drives the various biofeedback challenges, such as learning to juggle balls with your laughter, build a stairway with your breath, and meditate to open doors. As proficiency increases, so does the difficulty level of each video challenge. Eventually, as you begin to master your new skills with the game, you become comfortable practicing them in your everyday life.

Headed by founder Kurt Smith and chief design director Corwin Bell, The Wild Divine Project is the result of their mutual vision of creating healing products that are interactive, empowering and accessible to the general public. Their goal is to engender greater self-awareness in individuals in order to support the development of a peaceful, more highly conscious world.

“We’re really here because we believe in our mission of trying to deliver tools to people that can help them transform their lives, and for them to do it themselves,” says Smith, a Ph.D. biomedical engineer. “There is a quantum effect - the more and more people that are actually spending some time discovering themselves and cultivating their own awareness of what reality really is; the more people we have doing that, then there is a meta-network effect in terms of collective consciousness.


Kurt Smith (right) and Corwin Bell
“It’s really about self responsibility. How can I, individually, make a difference? And the more people we get off the street corners carrying their flags and yelling [for their causes], and into their meditation studios, the more effect it will have.”

The business partnership started when Smith left Medtronics, one of the world’s largest biomedical manufacturers, and started looking for a way to create an in-home, self-care health device. He went rock climbing one day with his new neighbor Bell , who had a masters degree in communication and graphic arts, and years of work in the commercial film and advertising industries. Bell started talking about his dream of developing a computer-based biofeedback device for consumers that would be fun and yet health effective. It was a perfect match. Smith started the corporation and together they set up a design studio deep in the Colorado backcountry. The mission? To create a world that could transport players into deeper self-awareness and a higher realm of consciousness.

”The concept in gaming is called telepresence,” says Bell. “The Holy Grail of gaming is being able to get the person that has a presence outside the computer screen, and all of a sudden, you work it so that the screen itself kind of dissolves into a projection; they teleport their presence into this virtual space. And from then on it’s them…. You are in there, and it is affecting you.

Although it is common knowledge in the gaming industry that heart rate, blood pressure, respiration, and adrenaline levels increase when a gamer is shooting his or her way out of some fantastic firefight, most companies - much like the tobacco industry - deny their fantasy murder and mayhem products adversely affect juvenile and adult fans over the long term. The vast majority of studies, however, indicate that the net cumulative affect of using violent games is significant – and negative.

“Violent video games are significantly associated with increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased pro-social (helping) behavior,” says Craig A. Anderson, a Ph.D. psychologist and member of the Executive Council of the International Society for Research on Aggression. “High levels of violent video game exposure have been linked to delinquency, fighting at school and during free play periods, and violent criminal behavior (e.g., self-reported assault, robbery).”

Unlike mainstream games which trigger adrenaline-based fight or flight physiological and emotional responses, The Journey to Wild Divine’s effects and, of course, those of Healing Rhythms, are uplifting and turned to positive use. As people learn that their emotions and other responses to the exercises affect them, they learn to control and direct their responses via the biofeedback component of the game. They learn to become peaceful, calm, positively energetic and focused. They team with the machine, so to speak, on a journey of conscious growth.

“People’s whole thinking is transformed about what a computer can be as a tool for de-stressing, etc., and having mind blowing experiences,” says Smith.

Vive la difference

Currently, several clinical studies are being done to gauge the effectiveness of using The Journey to Wild Divine in different healing modalities. One acute pain study utilizing the game is being conducted by resident anesthesiologist Paul Lynch at New York University Medical Center.

“It's been shown that biofeedback is really good for chronic … long term pain, fibromyalgia, headaches, things like that,” says Lynch. “The acute research, like someone has surgery and then used biofeedback, there's much less data out there. So we wanted to do a study of the acute area to see if we could take people right after surgery and reduce the amount of pain they feel by having them go through these different exercises and stuff in the Wild Divine Project.”

This is precisely the kind of testing that needs to be done to bring self-healing tools like The Journey to Wild Divine to the attention of mainstream medical institutions, a market Smith wishes would develop more rapidly. Every year he and Bell go to the Games for Health conference which brings together companies in the gaming industry with medical doctors, but results from the conferences so far are lackluster.

“Everybody gets high-minded for a bit and says, ‘Wouldn’t it be great. We should be doing this and that.’ But, you know, we’re really the only product at that conference that people can point to and say, ‘Here’s an example. So, yes we are, in that sense, a role model for those kinds of things.”

“The difficulty is getting the people with that [typical gaming] attitude to try it in the first place,” says Smith. “But yeah, once they do – all of a sudden they discover that there’s something they can do to get an awareness of themselves. If we can kind of help cultivate those things in the users that acquire our product, then we will have done our job.”

For more information about the Wild Divine Project: www.wilddivine.com

 



   
 
 
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